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The study found that while adult men are significantly more likely to play console games than adult women, on other platforms they are equally likely to play. This trend was found to be stronger the younger the age group. In 2008, a Pew Internet & American Life Project study found that among teens, 65% of men and 35% of women describe themselves as daily gamers.
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Today, despite the dominant perception that most gamers are men, the ratio of female to male gamers is rather balanced, mirroring the population at large. According to an Entertainment Software Association survey, women players in the United States increased from 40% in 2010 to 48% in 2014. The terms " girl gamer" or " gamer girl" have been used as a reappropriated term for female players to describe themselves, but it has also been criticized as counterproductive or offensive.įemale participation in gaming is increasing.
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Efforts to include greater female participation in the medium have addressed the problems of gendered advertising, social stereotyping, and the lack of female video game creators (coders, developers, producers, etc.). Sexism in video gaming, including sexual harassment, as well as underrepresentation of women as characters in games, is an increasing topic of discussion in video game culture.Īdvocates for increasing the number of female gamers stress the problems attending disenfranchisement of women from one of the fastest-growing cultural realms as well as the largely untapped nature of the female gamer market. The gender ratio differs significantly between game genres, and women are highly underrepresented in genres such as first-person shooters and grand strategy games. Beginning mainly in the 2010s, women have been found to make up around half of all gamers. However, industry surveys have shown that over time, the gender ratio has become closer to equal. Since the 1990s, female gamers have commonly been regarded as a minority. The relationship between women and video games has received extensive academic and media attention.
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Women playing The House of the Dead III in an amusement arcade in Japan, 2005
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