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The idea behind iPi Mocap Studio is for any user to be able to access 'motion capture' technology with no need for sets or specially-designed scenes and matching outfits. Instead, all that's needed is a relatively large space, some home equipment, and a little motivation. IPi Mocap Studio is an ideal tool for indie game developers looking to experiment with something new. Some the results achieved with this app are genuinely surprising it has very little to envy the best work of some of the big releases. IPI RECORDER & IPI MOCAP STUDIO WINDOWS.IPI RECORDER & IPI MOCAP STUDIO SOFTWARE.Pipeline - 3DXchange, 3ds Max, Character Studio, BVH.Showcase your iClone4 works (Redirect Forum).Cartoon Animator 4 Beta Test - Welcome and Have FUN!!!.Cartoon Animator 4.4 Early Access Program.Cartoon Animator 4.3 Beta Test - be the inspiration of CTA to AE.Wishful Features - Craft Your Dream Tool.CrazyTalk Interactive Avatars for Unity & Web.Wishful Features – Craft your dream tool.Installation & Registration of Mac Version & Content.Wishful Features - Craft Your Dream Tools.
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Unreal Live Link Plug-in (Redirect Forum).Character Creator Developer Content Exhibition.
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So the real question, as I see it, is, in what portion of my workflow do I want the PITA issues. If I can set up the PS3 cameras in a permanent (or easily repeatable way) my PITA experience is limited to one instance - whereas if I have spend more time cleaning up each mocap file before its usable, each and every time I perform a capture, then my overall PITA overhead has increased. However my thoughts are that you'll spend more time cleaning up the animations (especially fast, action oriented animations like dance, fights, acrobatics etc) as compared to if you used the PS3 cameras. I agree that Kinect's main advantage is that you only have two gadgets to set up. I think that's pretty good for most applications especially considering what 4 cameras can do. The "basic" 2-kinect version can handle up to six PS3 Cameras.
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